![]() Resolve is the primary attribute used to derive the Endurance, Will, and Magic defenses. Resolve determines a character's ability to endure physical and mental challenges. Quickness determines how often a character can use their abilities and spells in combat, reducing cooldown durations. Increased Might leads to more powerful attacks and stronger abilities, as well as increasing the Endurance defense. Might determines the physical strength of a character. a critical to a hit, or a hit to a graze). Finesse is used to determine accuracy of attacks and spells, as well as increasing worn armor's chances to reduce a hit type (e.g. The Finesse attribute describes a character's physical and mental precision. Note: For attribute levels under 10 the below bonus effects turn into maluses. To see which attributes affect which skills check the skills section. ![]() These affect the level of skills and other secondary modifiers (such as health, defense, resistances etc.). There are six core attributes to characters in the game. This article is considered accurate for the current version (1.0) of the game. ![]()
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